

I would really appreciate any other suggestions/approach on this. That would work but I have no idea how to do it. The only idea I have, maybe it does not make sense, is to load a virtual keyboard on startup in which I could map the Esc function on specific GPIO pins. However, I want to use the original Reset button in the console case to act as the "esc" button of the keyboard, so mapping this function on the gamepad by key-combiantion is not what I am looking for. In my case, I want to use original MegaDrive/Genesis (3+1) pads connected to the GPIO + db9_gpio_rpi driver. Welshy wrote:Hi Guys! Welcome to the Forum! 78&t=90607Īs far as 'Shut Down' is concerned, its possible (search the Forum, many users have added switches via the GPIO pins) although as long as your NOT in XWindows (which can cause SD Card corruption), just removing the Power Supply is fine Now pressing the buttons reveals the code numbers It depends on the 2d fighting game at the moment. The values are the SDL Codes for the Buttons, if your unable to ascertain them, use jstest Also a yaba sanshiro libretro core would be great it could even work on mobile like standalone yaba sanshiro and the emu has upscaling so pc users get happy to, mednafen is too demanding. Now pressing both Buttons together will exit to Emulation Station Input_exit_emulator_btn = (Change the Value to the Key you wish to Assign)

Input_enable_hotkey_btn = (Change the Value to the Key you wish to Assign) Its usually in the Hidden (right click and tick 'Show Hidden Files')Folder /home/pi/.config/RetroArch/retroarch.cfg (but check the RetroPie Forum as I don't use it myself, only RetroArch) However, you will need to alter the RetroArch config file for this. You can exit back to the Emulation Station Front End by by activating a 'Hot Key' on your Joypad. This includes no sound, heavy amount of graphical glitches and similar things that would make the game near impossible to complete.
